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1. [Tiamat] Corp Friendly Fire Option - in Test Server Feedback [original thread]
Bobmon wrote: Vincent Athena wrote: Bobmon wrote: More protection will mean that concord has to hire new Officers. This will hurt them financially. In my eyes it would be very understandable that a corporation pays more ISK to concord in ...
- by Callic Veratar - at 2015.01.28 19:15:22
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2. [Tiamat] Corp Friendly Fire Option - in Test Server Feedback [original thread]
Awoxing is great and all, but the far more entertaining stories will come from the corps where they have FF disabled and ships get concorded for webbing alts or engaging with drones instead of assisting.
- by Callic Veratar - at 2015.01.28 19:09:09
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3. [Rhea] Corp Invitation Changes - in Test Server Feedback [original thread]
I think the fix would be you can't join a corp that has declared non-mutual war while in a pod. Alternately, you cannot aggress wartargets for a set period upon joining a corp (6 hours?). Wardecs are a bad mechanic. Necessary, but still bad.
- by Callic Veratar - at 2014.12.04 22:10:14
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4. [Rhea] Corp Invitation Changes - in Test Server Feedback [original thread]
So, the process now to get into a corp in space is: 1) Have Invite Ready 2) Eject Pod 3) Accept Invitation 4) Board Ship Unless you're considering adding a flag to prevent a pod from boarding a ship within a short period surrounding joining or l...
- by Callic Veratar - at 2014.12.04 05:29:06
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5. [Rhea] Corp Invitation Changes - in Test Server Feedback [original thread]
Several of my corp mates were victims of the 'joining a war to insta-gank' exploit. Joining a corp while in space is asking for even more trouble (and generating more work for GMs). The is only an acceptable change if the 'accept invite' requires...
- by Callic Veratar - at 2014.12.02 22:17:40
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6. Blighted weaponry (affectionately known as glass cannons) - in Test Server Feedback [original thread]
Any chance of also adding in Polarized Smart Bombs? Have them cut all resists that don't align with the smartbomb.
- by Callic Veratar - at 2014.11.03 20:51:03
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7. Sticky:[Crius] Reprocessing feedback - in Test Server Feedback [original thread]
Metal Scraps currently reprocess at 100%. After Crius, they should drop down to 54%. I'm not sure it's important enough, but has there been any consideration to increasing the trit contents by 90-100% to make up the difference? Making them worth l...
- by Callic Veratar - at 2014.06.20 15:57:00
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8. Sticky:[Crius] Reprocessing feedback - in Test Server Feedback [original thread]
mynnna wrote: I see a LOT of words here, and none of them are doing anything to explain how this would produce interesting gameplay. Interesting gameplay is highly subjective. If the mechanics are changed from something simple like press but...
- by Callic Veratar - at 2014.06.11 19:30:00
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9. Sticky:[Crius] Reprocessing feedback - in Test Server Feedback [original thread]
CCP Ytterbium wrote: Cristl wrote: I've asked this before, but I'd love an official response (and if there's a time to ask, it's now). Almost all industrial processes in Eve require time: whether it be researching, copying, mining or buildi...
- by Callic Veratar - at 2014.06.11 18:10:00
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10. Sticky:A/B Testing framework on Singularity - in Test Server Feedback [original thread]
A possible future thing may be a flag in crimewatch that says you're in group a (or b or c or whatever) with a brief description of the differences.
- by Callic Veratar - at 2014.03.27 20:20:00
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11. Little things in Rubicon 1.3 - in Test Server Feedback [original thread]
CCP karkur wrote: Amarisen Gream wrote: I hope this isn't to late: CCP Karkur and CCP Punkturis Is it possible to add a column "watch list" style column to the overview. Pros: Easier for logistic ships to see who or what needs healing. W...
- by Callic Veratar - at 2014.03.04 18:12:00
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12. Mass moving in Fleets - in Test Server Feedback [original thread]
When I read the title I was secretly hoping for ship mass to affect the warp speed of fleets, but this is also excellent.
- by Callic Veratar - at 2013.10.23 17:22:00
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13. Sticky:[Rubicon] Ghost Sites & Ascendancy Implant Set - in Test Server Feedback [original thread]
ExookiZ wrote: Servanda wrote: seth Hendar wrote: ... what will be the isk sink to match the isk faucet those sites will create? because one of the rampant issue in eve is the inflation caused by bigger and bigger faucets There will...
- by Callic Veratar - at 2013.10.21 16:09:00
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14. "Nestor" Guristas Cladari/Gallente pirate battleship in ship tree? - in Test Server Feedback [original thread]
I find it strange that the current skills are Caldari/Gallente with the description talking about armor. I wonder if it's being held off in the short term for Rubicon 1.1 or something?
- by Callic Veratar - at 2013.10.07 17:51:00
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15. Announcement:Odyssey 1.1 now on Singularity (new build system feedback) - in Test Server Feedback [original thread]
Ager Agemo wrote: how exactly do you manage to break the client and not notice it until is deployed? You don't work in software do you?
- by Callic Veratar - at 2013.08.23 18:00:00
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16. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
Rather than dropping garbage, how about dropping a mix of Processed and Refined Commodities in addition to the old stuff?
- by Callic Veratar - at 2013.05.23 18:13:00
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17. CS / Strategic bonus changes in Singularity - in Test Server Feedback [original thread]
MainDrain wrote: I heard Tuesday, but I've been wrong before Tuesday, November 12th, 2013
- by Callic Veratar - at 2013.05.17 18:20:00
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18. Sticky:Feedback Request: System transition - in Test Server Feedback [original thread]
Bienator II wrote: could you add some starts to the tunnel? We're not moving far enough between the systems for the stars to do that with a system to system jump. It'd be possible with the Jump Drive, though.
- by Callic Veratar - at 2013.05.10 19:11:00
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19. [Sound] Comprehensive feedback on new sounds - in Test Server Feedback [original thread]
CCP WhiteNoiseTrash wrote: I'll take this up right now. I don't get in such situations myself when I play, so it must have bypassed me. I'll take it up with the other guys immediately. Run a mission with 3 people and make sure one person has...
- by Callic Veratar - at 2013.03.07 16:32:00
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20. Navy Ships - in Test Server Feedback [original thread]
It's been answered many times. Only T1 ships are being rebalanced right now. Most of the faction ships will be useless for the short term.
- by Callic Veratar - at 2012.11.14 17:20:00
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